Saturday, June 8, 2019
Legal and ethical issues concerning violence in video games Term Paper
Legal and ethical issues concerning violence in video games - Term Paper Example galore(postnominal) cases have been govern forward to ban the us time of violent video games in the United States. Strong legal measures have not been taken though a regulatory body by the video game industry has been formed. Legal and Ethical Issues Concerning Violence in Video Games Human beings have groundbreaking from the Stone Age to an era of development and progress. Technological advancements have served to provide human beings with expansion and improvement in all fields of life which acknowledge sciences, medicine and different forms of entertainment. The scope of entertainment has hugened from the outdoor games and there has been great progress in the development of indoor games. The expansion of media and its grip on nows world can be highlighted by the strength that it has in overpowering many important decisions that an individual takes. Media affects the culture as well as living of the individuals in this society. It can affect the thinking of people by the way it portrays the different happenings in the world. Video games are an important form of the media. The wide usage and popularity of video games has greatly increased over the years and it is now widely used as a form of entertainment. The popularity of video games has been associated with different problems which implicate the particular that the delineation to violent video games serves to have negative effects on the people who play these games. Thus, it has also become an issue of debate owe to the fact that there have been controversies with regard to the ethical and legal issues concerning violence in video games. There has been a great surge in the total of people who use video games for their entertainment and hence the usage of video games has highly increased over the years. In the United States, it has been analyzed that children between the age group of 8 to 18 years are exposed to 40 hou rs out of one complete week to the various forms of media which include the video games. The popularity of video games has been highly increased amongst the younger age groups. An interesting aspect is that children who are only two years of age play video games and their exposure ranges to an number of one hour per day. Amongst the boys between the ages of 8 to 13 years, it has been analyzed that the exposure to video games is higher than 7.5 hours in seven days. The negative aspect of this issue which has been put forward by a research is that the video games that are purchased by the children are not supervised by their parents and hence the supervision of the games that are compete by the children is minimal (Anderson et al 2001). Furthermore, it has been explained that the games played by almost 75 percent of the teenagers are not meant for their age groups as they provide for increased exposure and violence portrayal and are for adults (Adams, 2010). The severity of the viol ence exposure can be analyzed by the statistics of a research conducted in the United States which provided for the fact that the children have an exposure to 40,000 killings by various forms of media by the time they have attained the age of 18 years (Anderson 2005). Video games were brought into the market in the 20th century and in particular after 1970. Video games were not controversial in the beginning but the invention of a new game which was referred to as Death Race 2000 became a subject of debate. It was believed that the game was
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